-
Getting to Know 3ds Max
-
Introducing 3ds Max Objects
-
Creating Shapes with Splines
-
Editing Meshes and Creating Complex Objects
-
Working with External Design Data
-
Creating AEC Objects
-
Organizing and Editing Objects
-
Light and Shadow
-
Shading and Texturing
- Understanding Bitmap Texture Maps
- Diffuse Color Maps
- Understanding Surface Properties
- Adding Materials to Objects
- Understanding Material Libraries
- Editing Materials
- Using Bump Maps
- Understanding Mapping Coordinates
- Adjusting the UVW Mapping Gizmo
- Assigning Materials to Parts of an Object
- Creating a Multi/Sub-Object Material
-
Using the 3ds Max Camera
-
Creating Animations
-
Mental Ray Concepts
-
Gamma Correction
-
Materials
-
Rendering
-
VRay Introduction
-
Global Illumination in VRay
-
Image Sampling
-
VRay Lights
-
VRay Camera
-
VRay Materials
-
Rendering Scenes